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Making history the second world war

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One result: a core writing team made up of three men and three women, atypical for a first-person shooter game. 'We realized we're making games for a global audience, and we felt like we needed to have diversity of thought on our team in order to be able to speak to a broad audience.' What kind of team did we want to be moving into this next decade,' Swanson said.

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'A big part of that was our team's culture and values. Concurrently, the studio hit its 10th anniversary and opened a studio in Melbourne, Australia – and the executives were reassessing Sledgehammer Games' mission.