One result: a core writing team made up of three men and three women, atypical for a first-person shooter game. 'We realized we're making games for a global audience, and we felt like we needed to have diversity of thought on our team in order to be able to speak to a broad audience.' What kind of team did we want to be moving into this next decade,' Swanson said.
'A big part of that was our team's culture and values. Concurrently, the studio hit its 10th anniversary and opened a studio in Melbourne, Australia – and the executives were reassessing Sledgehammer Games' mission.